Hi, I'm Dany.
I am a computer science student at Dalhousie University focused on graphics programming, game engine architecture, and simulations. Welcome to my sandbox.
Reaction-Diffusion (Gray-Scott Model)
Recent Work
Boids Spatial Partitioning
2D Flocking Simulation optimized using uniform grids and quadtrees to test spatial partitioning algorithms under different densities.
Dany's Terrain Sandbox
Procedural terrain generation tool created in Unity and published on Steam, featuring custom noise implementation, C# Burst Compiler optimizations, and HLSL texture blending.
Wikipedia Search Engine
A Wikipedia Search Engine implemented using HITS and TF-IDF, capable of managing large databases and optimized with indexing and caching.