Hi, I'm Dany.
I am a computer science student at Dalhousie University focused on graphics programming, game engine architecture, and simulations. Welcome to my sandbox!
Recent Work
Dany's Terrain Sandbox
Procedural terrain generation tool published on Steam. Features custom noise implementations and HLSL texture blending.
Boids Spatial Partitioning
Flocking simulation optimized using uniform grids and quadtrees to handle massive agent densities in real-time.
Custom 3D Minigame Engine
A lightweight, high-performance 3D engine built from scratch in C and OpenGL. Features a modular behavior system, custom mesh loading, and hierarchical scene management.
Wikipedia Search Engine
A full-scale search engine for English Wikipedia. Features custom Python implementations of HITS and TF-IDF to query a 150GB database with high precision.
Recognitions & Awards
Medical Data Jam
1st Place Regionally | 4th Place Nationally
Programming Competition
2nd Place Finish across Dalhousie
Global Game Jam
3-Year Consecutive Participant