Hi, I'm Dany.

I am a computer science student at Dalhousie University focused on graphics programming, game engine architecture, and simulations. Welcome to my sandbox!

Dany Diab

Recent Work

Dany's Terrain Sandbox

Procedural terrain generation tool published on Steam. Features custom noise implementations and HLSL texture blending.

HLSL Unity C#

Boids Spatial Partitioning

Flocking simulation optimized using uniform grids and quadtrees to handle massive agent densities in real-time.

C# Unity

Custom 3D Minigame Engine

A lightweight, high-performance 3D engine built from scratch in C and OpenGL. Features a modular behavior system, custom mesh loading, and hierarchical scene management.

C OpenGL Graphics

Wikipedia Search Engine

A full-scale search engine for English Wikipedia. Features custom Python implementations of HITS and TF-IDF to query a 150GB database with high precision.

Python HITS/TF-IDF Big Data

Recognitions & Awards

Competition

Medical Data Jam

1st Place Regionally | 4th Place Nationally

Programming

Programming Competition

2nd Place Finish across Dalhousie

Game Development

Global Game Jam

3-Year Consecutive Participant