Hi, I'm Dany.

I am a computer science student at Dalhousie University focused on graphics programming, game engine architecture, and simulations. Welcome to my sandbox.

Dany Diab

Reaction-Diffusion (Gray-Scott Model)

Recent Work

Boids Spatial Partitioning

2D Flocking Simulation optimized using uniform grids and quadtrees to test spatial partitioning algorithms under different densities.

C# Unity Algorithm Engineering

Dany's Terrain Sandbox

Procedural terrain generation tool created in Unity and published on Steam, featuring custom noise implementation, C# Burst Compiler optimizations, and HLSL texture blending.

HLSL Unity Procedural Generation C# Burst Compiler

Wikipedia Search Engine

A Wikipedia Search Engine implemented using HITS and TF-IDF, capable of managing large databases and optimized with indexing and caching.

Python SQLite Big Data